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My mutant power is helping people waste time more efficiently! Quality procrastination since 1995.

Friday, May 07, 2004

Flash Game of the Day

Defend your Castle!

The point of the game is to defend your castle against invading stick figures who will pound on your portcullis or try to take a battering ram to it. To kill them, you simply pick them up and fling them, and then gravity takes care of the rest, with a lovely little stick figure death and satisfying bone crunching sound bytes. The best parts about this game are that you can save your game as well as use your points to buy upgrades. Unlike Tontie, where you have to wait for an opportunity to buy upgrades, you get a shot at the end of every round to save your game, and repair and fortify your castle. When you have larger amounts of points, you can buy a temple which will convert your attackers which you can then (with more upgrades) turn into suicide bombers, archers, repairmen, and wizards, all of whom will aid in defending your castle. The pace starts out leisurely, but accelerates pretty quickly to the point where you are frantically flinging, converting, and training. This is a completely fabulous game. Fortunately you can pause it so you can defend your castle all day long even if pesky work obligations interrupt your mania. It's not explained in the game, so I will mention that to allocate converts to a certain undertaking, you click on the appropriate flag. Once you have the demolition upgrade, you click directly on the convert, and then he will scurry out of the castle and you can click on him again to detonate him and kill quite a bit of what is around him. The best thing is that if you save at an opportune moment, even if you die in the subsequent round, you can return to that point and try again. This is really important when the gigantic stick figures come along, which I have not managed to kill by flinging but will go down with a bomb. Being that there is a time lapse in creating converts, I would suggest you keep a couple of converts on hand when you get further along so that you can bomb at will instead of waiting for a convert, but I haven't tried it.

Ease for the uncoordinated: 1/5 - accurate clicking and flinging required, moving targets involved.
Simplicity: 3/5 - The concept is simple, but working the upgrades is kind of hard as there aren't any real explainations in the help portion.
Strategy Factor: 4/5 - To get very far, you really have to keep an eye on how you spend your money. Maintaining your ranks costs you money, and eventually you will have to figure out the best distribution of types of converts for optimum performance.
Ease of beating Ayric: 1/5 - I haven't tested this, but he's quite a bit more coordinated.
Addiction factor: 4/5 - With the ability to save and start again from an optimum place in the game, I can see some serious addictive properties.

I'm going to add one more rating here, because I think this really makes a difference in the type of games I like.

Money factor: 5/5, you have to make it, you have to spend it, and you have to use it wisely to advance.
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